What bothers me is that the game effectively becomes an 8 player co-op when most maps, weapons, difficulties are balanced for 4 players. Challenge will be able to read this setting and adjust its parameters accordingly, by adding more aliens or doing nothing. So leader can pick either 4 or 8 marines limit. He suggests to add a combo box in the briefing screen(where we choose our marines and weapons) which the leader can use to change the desired limit of marines. Players can create both 4 and 8 slots lobbies, dedicated servers can allocate up to 32 slots.Ĭasimer suggests to change how we handle 4 or 8 marine limitations. So we have "8 player" challenge, ASBI challenge for 4 players, ASBI 8 challenge for 8 players. you also need to bring another gun sentry.Currently the default game mode is 4 player co-op and challenges(mods) can override this setting to their desired value. this combined work of mines and sentry and additional shooting of jaeger's weapon will do the job.įor next and last spot of hacking, save incendiary mines. jaeger deploy about 1~2 incendiary mines, at the entrance door and somewhere else wherever drones come. this is needed because tech maine can obstruct view of sentry to right side. tech need to stand at the left side of terminal and stand at upper position as possible on screen, before starting hack. key point of this is letting the sentry be able to shoot every direction wherever drones come. before you hack, place a gun sentry at the left side of hacking terminal, make sentry face bottom right side diagonally. if you start hacking and don't finish, drone swarms appear endlessly. have jaeger with incendiary mine instead. Build your personal skills to avoid being damaged. you don't have to have medic in your team. Well since you haven't mention what difficulty you're trying, I'll just say about normal difficulty. Still, they work on lower difficulties or when there aren't many enemies, and in some spots - usually on stairs (e.g., Lana's Vents' defense) and in doorways (applicable to this very mission) - they can completely plug the enemies without getting intentionally aimed at.įreeze turret is mostly to disable big enemies, but can also be used to catch stray drones when you fear using standard turret on hardcore ff. They also take pretty long to set up without Vegas nearby. Turrets are the least efficent option on higher difficulties the area of effect advantage doesn't really help when it doesn't kill fast enough to not be overrun, and the ammo reserve is so low that 1 firemine (which come in packs of 5) might last longer and get more kills. Good for speedrun achievements and in some missions where you just can't send a firemine far enough. Medic-exclusive gas grenades are also good on lower difficulties, but start showing insufficent damage per second at Insane+ - you'd need two to stop enemies leaking through. Try to orient them to maximize the distance enemies travel in fire, and not let enemies block it when it is activating. Officer-exclusive incendiary mines, typically referred to as firemines or fm, are the primary passive defense tool in the game, made to assist in defense tasks and to cut back attacks.
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